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Formatting cleanup.
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@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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m_log.InfoFormat(
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"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
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m_scene.RegionInfo.RegionName, firstName, lastName, message);
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m_scene.RegionInfo.RegionName, firstName, lastName, message);
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SendAlertToUser(firstName, lastName, message, false);
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}
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}
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// User id to search
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/// </param>
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/// <param name="path">
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/// The path to the required folder.
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>null if the folder is not found</returns>
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@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The folder from which the path starts
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/// </param>
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/// <param name="path">
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/// The path to the required folder.
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>null if the folder is not found</returns>
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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byte[] copyIDBytes = copyID.GetBytes();
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im.binaryBucket = new byte[1 + copyIDBytes.Length];
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im.binaryBucket[0] = (byte)AssetType.Folder;
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Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
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Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
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if (user != null && !user.IsChildAgent)
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{
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@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
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}
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/*
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/*
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else
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{
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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//private uint PERM_MODIFY = (uint)16384;
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private uint PERM_MOVE = (uint)524288;
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private uint PERM_TRANS = (uint)8192;
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private uint PERM_LOCKED = (uint)540672;
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private uint PERM_LOCKED = (uint)540672;
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/// <value>
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/// Different user set names that come in from the configuration file.
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@@ -90,6 +90,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
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p.ControllingClient.SendTriggeredSound(
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soundId, ownerID, objectID, parentID, handle, position, (float)gain);
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}
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}
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}
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
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private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
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private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
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private float m_varStrength = 5.0f; // Max Strength Variance
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private float m_varStrength = 5.0f; // Max Strength Variance
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private float m_varDirection = 30.0f;// Max Direction Variance
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private float m_rateChange = 1.0f; //
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