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Formatting cleanup.
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@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// Creates a Border. The line is perpendicular to the direction cardinal.
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/// IE: if the direction cardinal is South, the line is West->East
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/// </summary>
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/// <param name="lineStart">The starting point for the line of the border.
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/// The position of an object must be greater then this for this border to trigger.
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/// <param name="lineStart">The starting point for the line of the border.
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/// The position of an object must be greater then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="lineEnd">The ending point for the line of the border.
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/// The position of an object must be less then this for this border to trigger.
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/// <param name="lineEnd">The ending point for the line of the border.
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/// The position of an object must be less then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="triggerCoordinate">The position that triggers border the border
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/// cross parallel to the direction cardinal. On the North cardinal, this
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
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public abstract void UpdateMovement();
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/// <summary>
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/// Performs any updates that need to be done at each frame, as opposed to immediately.
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/// Performs any updates that need to be done at each frame, as opposed to immediately.
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/// These included scheduled updates and updates that occur due to physics processing.
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/// </summary>
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public abstract void Update();
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@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
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/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
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/// and needs to be changed.
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///
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///
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="type"></param>
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@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// We've got an update about an agent that sees into this region,
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/// send it to ScenePresence for processing It's the full data.
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/// </summary>
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/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
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/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
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/// Appearance, animations, position, etc.</param>
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/// <returns>true if we handled it.</returns>
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public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Is this scene object acting as an attachment?
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///
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/// We return false if the group has already been deleted.
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///
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///
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/// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
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/// presume either all or no parts in a linkset can be part of an attachment (in which
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/// case the value would get proprogated down into all the descendent parts).
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@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
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public UUID FromItemID = UUID.Zero;
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/// <value>
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/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
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/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
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/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
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/// </value>
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private UUID m_fromUserInventoryItemID = UUID.Zero;
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@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// A relic from when we we thought that prims contained folder objects. In
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/// reality, prim == folder
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/// reality, prim == folder
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/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
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/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
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/// </summary>
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@@ -3386,7 +3386,7 @@ if (m_shape != null) {
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}
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else
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{
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IsPhantom = false;
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IsPhantom = false;
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// If volumedetect is active we don't want phantom to be applied.
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// If this is a new call to VD out of the state "phantom"
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// this will also cause the prim to be visible to physics
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@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
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// we have to reset the user's child agent connections.
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// we have to reset the user's child agent connections.
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// Likely, here they've lost the eventqueue for other regions so border
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// crossings will fail at this point unless we reset them.
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@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Assert.That(
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// scene.CommsManager.UserAdminService.AddUser(
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// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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// Is.EqualTo(agentId));
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// Is.EqualTo(agentId));
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// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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