Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 09:38:36 +09:00
parent ee205e7e81
commit 606e831ff5
36 changed files with 48 additions and 48 deletions

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@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Creates a Border. The line is perpendicular to the direction cardinal.
/// IE: if the direction cardinal is South, the line is West->East
/// </summary>
/// <param name="lineStart">The starting point for the line of the border.
/// The position of an object must be greater then this for this border to trigger.
/// <param name="lineStart">The starting point for the line of the border.
/// The position of an object must be greater then this for this border to trigger.
/// Perpendicular to the direction cardinal</param>
/// <param name="lineEnd">The ending point for the line of the border.
/// The position of an object must be less then this for this border to trigger.
/// <param name="lineEnd">The ending point for the line of the border.
/// The position of an object must be less then this for this border to trigger.
/// Perpendicular to the direction cardinal</param>
/// <param name="triggerCoordinate">The position that triggers border the border
/// cross parallel to the direction cardinal. On the North cardinal, this

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@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
public abstract void UpdateMovement();
/// <summary>
/// Performs any updates that need to be done at each frame, as opposed to immediately.
/// Performs any updates that need to be done at each frame, as opposed to immediately.
/// These included scheduled updates and updates that occur due to physics processing.
/// </summary>
public abstract void Update();

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@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
///
///
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>

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@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
/// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's the full data.
/// </summary>
/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.</param>
/// <returns>true if we handled it.</returns>
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)

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@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Is this scene object acting as an attachment?
///
/// We return false if the group has already been deleted.
///
///
/// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
/// presume either all or no parts in a linkset can be part of an attachment (in which
/// case the value would get proprogated down into all the descendent parts).

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@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromItemID = UUID.Zero;
/// <value>
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
/// </value>
private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// A relic from when we we thought that prims contained folder objects. In
/// reality, prim == folder
/// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
/// </summary>
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
}
else
{
IsPhantom = false;
IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics

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@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
// we have to reset the user's child agent connections.
// we have to reset the user's child agent connections.
// Likely, here they've lost the eventqueue for other regions so border
// crossings will fail at this point unless we reset them.

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@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(
// scene.CommsManager.UserAdminService.AddUser(
// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
// Is.EqualTo(agentId));
// Is.EqualTo(agentId));
// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);