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Formatting cleanup.
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@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
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public UUID FromItemID = UUID.Zero;
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/// <value>
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/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
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/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
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/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
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/// </value>
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private UUID m_fromUserInventoryItemID = UUID.Zero;
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@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// A relic from when we we thought that prims contained folder objects. In
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/// reality, prim == folder
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/// reality, prim == folder
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/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
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/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
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/// </summary>
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@@ -3386,7 +3386,7 @@ if (m_shape != null) {
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}
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else
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{
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IsPhantom = false;
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IsPhantom = false;
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// If volumedetect is active we don't want phantom to be applied.
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// If this is a new call to VD out of the state "phantom"
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// this will also cause the prim to be visible to physics
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