Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 09:38:36 +09:00
parent ee205e7e81
commit 606e831ff5
36 changed files with 48 additions and 48 deletions

View File

@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromItemID = UUID.Zero;
/// <value>
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
/// </value>
private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// A relic from when we we thought that prims contained folder objects. In
/// reality, prim == folder
/// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
/// </summary>
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
}
else
{
IsPhantom = false;
IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics