* Some commenting on asset server (needs completing)

* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
This commit is contained in:
Adam Frisby
2007-06-02 01:34:00 +00:00
parent bad9cdae1e
commit 6072fd8667
5 changed files with 66 additions and 0 deletions

View File

@@ -229,6 +229,8 @@ namespace OpenSim.world
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image.");
Terrain.exportImage("map_" + m_regInfo.RegionName + ".png", "defaultstripe.png");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());