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* Some commenting on asset server (needs completing)
* Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
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@@ -229,6 +229,8 @@ namespace OpenSim.world
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Terrain.tainted = 0;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
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localStorage.SaveMap(Terrain.getHeights1D());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Rebuilding world map image.");
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Terrain.exportImage("map_" + m_regInfo.RegionName + ".png", "defaultstripe.png");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
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phyScene.SetTerrain(Terrain.getHeights1D());
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