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Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
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@@ -70,8 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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StatsManager.RegisterStat(
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new Stat(
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"IncomingUDPReceivesCount",
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"Number of inbound LL protocol packets processed",
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"Number of inbound LL protocol packets processed",
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"Number of UDP receives performed",
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"Number of UDP receives performed",
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"",
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"clientstack",
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scene.Name,
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@@ -93,6 +93,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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stat => stat.Value = m_udpServer.IncomingPacketsProcessed,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"OutgoingUDPSendsCount",
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"Number of UDP sends performed",
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"Number of UDP sends performed",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.UdpSends,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"AverageUDPProcessTime",
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@@ -856,7 +869,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketPool.Instance.ReturnPacket(packet);
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m_dataPresentEvent.Set();
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}
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private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
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@@ -82,6 +82,11 @@ namespace OpenMetaverse
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/// </summary>
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public int UdpReceives { get; private set; }
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/// <summary>
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/// Number of UDP sends
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/// </summary>
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public int UdpSends { get; private set; }
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/// <summary>
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/// Number of receives over which to establish a receive time average.
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/// </summary>
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@@ -381,6 +386,8 @@ namespace OpenMetaverse
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{
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// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
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m_udpSocket.EndSendTo(result);
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UdpSends++;
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}
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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