vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)

This commit is contained in:
UbitUmarov
2021-03-11 23:54:34 +00:00
parent 8712c7100e
commit 60868fe975
6 changed files with 51 additions and 262 deletions

View File

@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using ScriptTimer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.ScriptTimer;
using System.Reflection;
using log4net;
@@ -68,8 +68,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
new Dictionary<IScriptEngine, Dataserver>();
private static Dictionary<IScriptEngine, Timer> m_Timer =
new Dictionary<IScriptEngine, Timer>();
private static Dictionary<IScriptEngine, ScriptTimer> m_ScriptTimer =
new Dictionary<IScriptEngine, ScriptTimer>();
private static Dictionary<IScriptEngine, Listener> m_Listener =
new Dictionary<IScriptEngine, Listener>();
private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
@@ -88,12 +88,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public Timer TimerPlugin
public ScriptTimer TimerPlugin
{
get
{
lock (staticLock)
return m_Timer[m_ScriptEngine];
return m_ScriptTimer[m_ScriptEngine];
}
}
@@ -161,8 +161,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_ScriptTimer.ContainsKey(m_ScriptEngine))
m_ScriptTimer[m_ScriptEngine] = new ScriptTimer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
@@ -258,8 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Check Listeners
try { m_Listener[s].CheckListeners(); } catch {}
// Check timers
try { m_Timer[s].CheckTimerEvents(); } catch {}
// Check ScriptTimers
try { m_ScriptTimer[s].CheckTimerEvents(); } catch {}
// Check Sensors
try { m_SensorRepeat[s].CheckSenseRepeaterEvents(); } catch {}
@@ -285,8 +285,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: ScriptTimers
m_ScriptTimer[engine].UnSetTimerEvents(localID, itemID);
if(engine.World != null)
{
@@ -366,16 +366,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/// <summary>
/// Get the timer plugin for this script engine.
/// Get the ScriptTimer plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Timer GetTimerPlugin(IScriptEngine engine)
public static ScriptTimer GetTimerPlugin(IScriptEngine engine)
{
lock (staticLock)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
if (m_ScriptTimer.ContainsKey(engine))
return m_ScriptTimer[engine];
else
return null;
}
@@ -411,12 +411,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
data.AddRange(listeners);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
Object[] ScriptTimers=m_ScriptTimer[engine].GetSerializationData(itemID);
if (ScriptTimers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
data.Add(ScriptTimers.Length);
data.AddRange(ScriptTimers);
}
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
m_ScriptTimer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":

View File

@@ -1,206 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Shared.Api;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class Timer
{
public class TimerInfo
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
public TimerInfo Clone()
{
return (TimerInfo)this.MemberwiseClone();
}
}
public AsyncCommandManager m_CmdManager;
public int TimersCount
{
get
{
lock (TimerListLock)
return Timers.Count;
}
}
public Timer(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
//
// TIMER
//
static private string MakeTimerKey(uint localID, UUID itemID)
{
return localID.ToString() + itemID.ToString();
}
private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
{
if (sec == 0) // Disabling timer
{
UnSetTimerEvents(m_localID, m_itemID);
return;
}
// Add to timer
TimerInfo ts = new TimerInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
string key = MakeTimerKey(m_localID, m_itemID);
lock (TimerListLock)
{
// Adds if timer doesn't exist, otherwise replaces with new timer
Timers[key] = ts;
}
}
public void UnSetTimerEvents(uint m_localID, UUID m_itemID)
{
// Remove from timer
string key = MakeTimerKey(m_localID, m_itemID);
lock (TimerListLock)
{
if (Timers.TryGetValue(key, out TimerInfo ts))
{
m_CmdManager.m_ScriptEngine.CancelScriptEvent(ts.itemID, "timer");
Timers.Remove(key);
}
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
Dictionary<string, TimerInfo> tvals;
lock (TimerListLock)
{
// Go through all timers
tvals = new Dictionary<string, TimerInfo>(Timers);
}
foreach (TimerInfo ts in tvals.Values)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
new EventParams("timer", new Object[0],
new DetectParams[0]));
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
public Object[] GetSerializationData(UUID itemID)
{
List<Object> data = new List<Object>();
lock (TimerListLock)
{
Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
foreach (TimerInfo ts in tvals)
{
if (ts.itemID == itemID)
{
data.Add(ts.interval);
data.Add(ts.next-DateTime.Now.Ticks);
}
}
}
return data.ToArray();
}
public void CreateFromData(uint localID, UUID itemID, UUID objectID,
Object[] data)
{
int idx = 0;
while (idx < data.Length)
{
TimerInfo ts = new TimerInfo();
ts.localID = localID;
ts.itemID = itemID;
ts.interval = (long)data[idx];
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
idx += 2;
lock (TimerListLock)
{
Timers.Add(MakeTimerKey(localID, itemID), ts);
}
}
}
public List<TimerInfo> GetTimersInfo()
{
List<TimerInfo> retList = new List<TimerInfo>();
lock (TimerListLock)
{
foreach (TimerInfo i in Timers.Values)
retList.Add(i.Clone());
}
return retList;
}
}
}

View File

@@ -783,24 +783,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// Process the next event queued for this script
/// </summary>
/// <returns></returns>
public object EventProcessor()
public void EventProcessor()
{
// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
if (!Running)
return 0;
return;
lock (m_Script)
{
// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
if (Suspended)
return 0;
return;
ExecutionTimer.Restart();
try
{
return EventProcessorInt();
EventProcessorInt();
return;
}
finally
{
@@ -811,7 +812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
}
private object EventProcessorInt()
private void EventProcessorInt()
{
EventParams data = null;
@@ -829,7 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_CurrentWorkItem = null;
}
return 0;
return;
}
if (data.EventName == "timer")
@@ -1052,8 +1053,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
m_DetectParams = null;
return 0;
}
public int EventTime()