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vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)
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@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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using ScriptTimer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.ScriptTimer;
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using System.Reflection;
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using log4net;
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@@ -68,8 +68,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
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new Dictionary<IScriptEngine, Dataserver>();
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private static Dictionary<IScriptEngine, Timer> m_Timer =
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new Dictionary<IScriptEngine, Timer>();
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private static Dictionary<IScriptEngine, ScriptTimer> m_ScriptTimer =
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new Dictionary<IScriptEngine, ScriptTimer>();
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private static Dictionary<IScriptEngine, Listener> m_Listener =
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new Dictionary<IScriptEngine, Listener>();
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private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
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@@ -88,12 +88,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public Timer TimerPlugin
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public ScriptTimer TimerPlugin
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{
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get
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{
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lock (staticLock)
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return m_Timer[m_ScriptEngine];
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return m_ScriptTimer[m_ScriptEngine];
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}
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}
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@@ -161,8 +161,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Create instances of all plugins
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if (!m_Dataserver.ContainsKey(m_ScriptEngine))
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m_Dataserver[m_ScriptEngine] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_ScriptEngine))
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m_Timer[m_ScriptEngine] = new Timer(this);
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if (!m_ScriptTimer.ContainsKey(m_ScriptEngine))
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m_ScriptTimer[m_ScriptEngine] = new ScriptTimer(this);
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if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
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m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_ScriptEngine))
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@@ -258,8 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Check Listeners
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try { m_Listener[s].CheckListeners(); } catch {}
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// Check timers
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try { m_Timer[s].CheckTimerEvents(); } catch {}
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// Check ScriptTimers
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try { m_ScriptTimer[s].CheckTimerEvents(); } catch {}
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// Check Sensors
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try { m_SensorRepeat[s].CheckSenseRepeaterEvents(); } catch {}
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@@ -285,8 +285,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Remove dataserver events
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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// Remove from: Timers
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m_Timer[engine].UnSetTimerEvents(localID, itemID);
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// Remove from: ScriptTimers
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m_ScriptTimer[engine].UnSetTimerEvents(localID, itemID);
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if(engine.World != null)
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{
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@@ -366,16 +366,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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/// <summary>
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/// Get the timer plugin for this script engine.
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/// Get the ScriptTimer plugin for this script engine.
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/// </summary>
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/// <param name="engine"></param>
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/// <returns></returns>
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public static Timer GetTimerPlugin(IScriptEngine engine)
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public static ScriptTimer GetTimerPlugin(IScriptEngine engine)
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{
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lock (staticLock)
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{
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if (m_Timer.ContainsKey(engine))
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return m_Timer[engine];
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if (m_ScriptTimer.ContainsKey(engine))
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return m_ScriptTimer[engine];
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else
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return null;
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}
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@@ -411,12 +411,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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data.AddRange(listeners);
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}
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Object[] timers=m_Timer[engine].GetSerializationData(itemID);
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if (timers.Length > 0)
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Object[] ScriptTimers=m_ScriptTimer[engine].GetSerializationData(itemID);
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if (ScriptTimers.Length > 0)
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{
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data.Add("timer");
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data.Add(timers.Length);
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data.AddRange(timers);
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data.Add(ScriptTimers.Length);
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data.AddRange(ScriptTimers);
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}
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Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
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@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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hostID, item);
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break;
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case "timer":
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m_Timer[engine].CreateFromData(localID, itemID,
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m_ScriptTimer[engine].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "sensor":
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@@ -1,206 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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public class Timer
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{
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public class TimerInfo
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{
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public uint localID;
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public UUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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public TimerInfo Clone()
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{
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return (TimerInfo)this.MemberwiseClone();
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}
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}
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public AsyncCommandManager m_CmdManager;
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public int TimersCount
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{
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get
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{
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lock (TimerListLock)
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return Timers.Count;
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}
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}
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public Timer(AsyncCommandManager CmdManager)
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{
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m_CmdManager = CmdManager;
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}
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//
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// TIMER
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//
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static private string MakeTimerKey(uint localID, UUID itemID)
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{
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return localID.ToString() + itemID.ToString();
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}
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private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
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{
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if (sec == 0) // Disabling timer
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{
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UnSetTimerEvents(m_localID, m_itemID);
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return;
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}
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// Add to timer
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TimerInfo ts = new TimerInfo();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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// 2193386136332921 ticks
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// 219338613 seconds
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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string key = MakeTimerKey(m_localID, m_itemID);
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lock (TimerListLock)
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{
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// Adds if timer doesn't exist, otherwise replaces with new timer
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Timers[key] = ts;
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}
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}
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public void UnSetTimerEvents(uint m_localID, UUID m_itemID)
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{
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// Remove from timer
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string key = MakeTimerKey(m_localID, m_itemID);
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lock (TimerListLock)
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{
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if (Timers.TryGetValue(key, out TimerInfo ts))
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{
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m_CmdManager.m_ScriptEngine.CancelScriptEvent(ts.itemID, "timer");
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Timers.Remove(key);
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}
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}
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}
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public void CheckTimerEvents()
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{
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// Nothing to do here?
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if (Timers.Count == 0)
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return;
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Dictionary<string, TimerInfo> tvals;
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lock (TimerListLock)
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{
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// Go through all timers
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tvals = new Dictionary<string, TimerInfo>(Timers);
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}
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foreach (TimerInfo ts in tvals.Values)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
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new EventParams("timer", new Object[0],
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new DetectParams[0]));
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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}
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public Object[] GetSerializationData(UUID itemID)
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{
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List<Object> data = new List<Object>();
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lock (TimerListLock)
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{
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Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
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foreach (TimerInfo ts in tvals)
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{
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if (ts.itemID == itemID)
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{
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data.Add(ts.interval);
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data.Add(ts.next-DateTime.Now.Ticks);
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}
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}
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}
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return data.ToArray();
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}
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public void CreateFromData(uint localID, UUID itemID, UUID objectID,
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Object[] data)
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{
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int idx = 0;
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while (idx < data.Length)
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{
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TimerInfo ts = new TimerInfo();
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ts.localID = localID;
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ts.itemID = itemID;
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ts.interval = (long)data[idx];
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ts.next = DateTime.Now.Ticks + (long)data[idx+1];
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idx += 2;
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lock (TimerListLock)
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{
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Timers.Add(MakeTimerKey(localID, itemID), ts);
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}
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}
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}
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public List<TimerInfo> GetTimersInfo()
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{
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List<TimerInfo> retList = new List<TimerInfo>();
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lock (TimerListLock)
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{
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foreach (TimerInfo i in Timers.Values)
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retList.Add(i.Clone());
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}
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return retList;
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}
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}
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}
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@@ -783,24 +783,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// Process the next event queued for this script
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/// </summary>
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/// <returns></returns>
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public object EventProcessor()
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public void EventProcessor()
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{
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// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
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if (!Running)
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return 0;
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return;
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lock (m_Script)
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{
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// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
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if (Suspended)
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return 0;
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return;
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ExecutionTimer.Restart();
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try
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{
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return EventProcessorInt();
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EventProcessorInt();
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return;
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}
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finally
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{
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@@ -811,7 +812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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private object EventProcessorInt()
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private void EventProcessorInt()
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{
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EventParams data = null;
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@@ -829,7 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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m_CurrentWorkItem = null;
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}
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return 0;
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return;
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}
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if (data.EventName == "timer")
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@@ -1052,8 +1053,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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m_DetectParams = null;
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return 0;
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}
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public int EventTime()
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