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vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)
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@@ -97,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (!IsSceneSelected())
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return;
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Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
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ScriptTimer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
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if (timerPlugin == null)
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{
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return;
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}
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List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
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List<ScriptTimer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part local ID", 13);
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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cdt.AddColumn("Interval", 10);
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cdt.AddColumn("Next", 8);
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foreach (Timer.TimerInfo t in timersInfo)
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foreach (ScriptTimer.TimerInfo t in timersInfo)
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{
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// Convert from 100 ns ticks back to seconds
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cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
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@@ -55,7 +55,7 @@ using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
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using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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using ScritTimer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.ScriptTimer;
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using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
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@@ -599,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
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sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0);
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Timer t = AsyncCommandManager.GetTimerPlugin(this);
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ScritTimer t = AsyncCommandManager.GetTimerPlugin(this);
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sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0);
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Listener l = AsyncCommandManager.GetListenerPlugin(this);
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@@ -801,14 +801,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (m_SleepTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
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new Object[]{ m_SleepTime });
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m_ThreadPool.QueueWorkItem(DoMaintenance, new object[]{ m_SleepTime });
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}
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if (m_SaveTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { m_SaveTime });
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m_ThreadPool.QueueWorkItem(DoBackup, new object[] { m_SaveTime });
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}
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}
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@@ -876,8 +874,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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if (saveTime > 0)
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { saveTime });
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m_ThreadPool.QueueWorkItem(DoBackup, new object[] { saveTime });
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return 0;
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}
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@@ -904,8 +901,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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System.Threading.Thread.Sleep(sleepTime);
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
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new Object[]{ sleepTime });
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m_ThreadPool.QueueWorkItem(DoMaintenance, new object[]{ sleepTime });
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return 0;
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}
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@@ -1690,15 +1686,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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m_MaxScriptQueue = maxScriptQueue;
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STPStartInfo startInfo = new STPStartInfo();
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startInfo.ThreadPoolName = "XEngine";
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startInfo.IdleTimeout = idleTimeout * 1000; // convert to seconds as stated in .ini
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startInfo.MaxWorkerThreads = maxThreads;
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startInfo.MinWorkerThreads = minThreads;
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startInfo.ThreadPriority = threadPriority;;
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startInfo.MaxStackSize = stackSize;
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startInfo.StartSuspended = true;
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STPStartInfo startInfo = new STPStartInfo()
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{
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ThreadPoolName = "XEngine",
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IdleTimeout = idleTimeout * 1000, // convert to seconds as stated in .ini
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MaxWorkerThreads = maxThreads,
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MinWorkerThreads = minThreads,
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ThreadPriority = threadPriority,
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MaxStackSize = stackSize,
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SuppressFlow = true,
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StartSuspended = true
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};
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m_ThreadPool = new SmartThreadPool(startInfo);
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}
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@@ -1707,9 +1705,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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//
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public IScriptWorkItem QueueEventHandler(object parms)
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{
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return new XWorkItem(m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(this.ProcessEventHandler),
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parms));
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return new XWorkItem(m_ThreadPool.QueueWorkItem((WaitCallback)ProcessEventHandler,parms));
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}
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/// <summary>
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@@ -1717,7 +1713,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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/// </summary>
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/// <param name="parms"></param>
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/// <returns></returns>
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private object ProcessEventHandler(object parms)
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private void ProcessEventHandler(object parms)
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{
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Culture.SetCurrentCulture();
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@@ -1725,7 +1721,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
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return instance.EventProcessor();
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instance.EventProcessor();
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}
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/// <summary>
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