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change part inventory adding some scripts speed up and controls release
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@@ -105,6 +105,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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void StopScriptInstances();
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void SendReleaseScriptsControl();
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void RemoveScriptsPermissions(int permissions);
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void RemoveScriptsPermissions(ScenePresence sp, int permissions);
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@@ -119,8 +120,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// true if the script instance was valid for starting, false otherwise. This does not guarantee
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/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
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/// </returns>
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bool CreateScriptInstance(
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TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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/// Start a script which is in this entity's inventory.
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