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https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
Addresses http://opensimulator.org/mantis/view.php?id=6768 Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
This commit is contained in:
@@ -47,9 +47,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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[TestFixture, LongRunning]
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public class LSL_ApiTest
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{
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
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private const float FLOAT_ACCURACY = 0.00005f;
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private LSL_Api m_lslApi;
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[SetUp]
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@@ -254,241 +253,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
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}
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[Test]
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// llSetPrimitiveParams and llGetPrimitiveParams test.
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public void TestllSetPrimitiveParams()
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{
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TestHelpers.InMethod();
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// Create Prim1.
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Scene scene = new SceneHelpers().SetupScene();
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string obj1Name = "Prim1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part1 =
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new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
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Vector3.Zero, Quaternion.Identity,
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Vector3.Zero) { Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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// Note that prim hollow check is passed with the other prim params in order to allow the
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// specification of a different check value from the prim param. A cylinder, prism, sphere,
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// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
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// specifies a value of 95% and checks to see if 70% was properly returned.
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// Test a sphere.
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CheckllSetPrimitiveParams(
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"test 1", // Prim test identification string
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new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
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ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
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new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
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0.80f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
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0.80f); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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"test 2", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.90f); // Prim hollow check
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// Test a box.
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CheckllSetPrimitiveParams(
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"test 3", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
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ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95f, // Prim hollow
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new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.95f); // Prim hollow check
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// Test a tube.
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CheckllSetPrimitiveParams(
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"test 4", // Prim test identification string
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new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
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ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.00f, // Prim hollow
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new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
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// Expression for y selected to test precision problems during byte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
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// Expression for y selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
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1.11f, // Prim revolutions
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0.88f, // Prim radius
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0.95f, // Prim skew
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0.00f); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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"test 5", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95f, // Prim hollow
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// Expression for x selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeBlockParams.
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new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
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// Expression for y selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.70f); // Prim hollow check
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// Test a sculpted prim.
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CheckllSetPrimitiveParams(
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"test 6", // Prim test identification string
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new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
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"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
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ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
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}
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// Set prim params for a box, cylinder or prism and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
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float primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primTaper, primShear));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
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CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
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}
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// Set prim params for a sphere and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primDimple));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
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}
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// Set prim params for a torus, tube or ring and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
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LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
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float primRev, float primRadius, float primSkew, float primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
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primTaper, primRev, primRadius, primSkew));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Valdate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
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CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
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CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
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CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
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Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
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Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim radius fail");
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Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim skew fail");
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}
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// Set prim params for a sculpted prim and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim map check fail");
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Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
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"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
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}
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public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
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{
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// Check each vector component against expected result.
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Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
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Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
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Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
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"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
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}
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[Test]
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public void TestllVecNorm()
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{
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