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Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing
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@@ -349,6 +349,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
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m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
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//Ubit comented until proper testing
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// m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
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#endregion
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#region TaskInventoryXmlProcessors initialization
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@@ -571,6 +576,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
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}
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private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
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{
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bool errors = false;
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SOPVehicle _vehicle = new SOPVehicle();
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_vehicle.FromXml2(reader, out errors);
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if (errors)
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{
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obj.sopVehicle = null;
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
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obj.Name, obj.UUID);
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}
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else
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obj.sopVehicle = _vehicle;
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}
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private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
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{
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bool errors = false;
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@@ -1231,6 +1255,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
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writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
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//Ubit comented until proper testing
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// if (sop.sopVehicle != null)
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// sop.sopVehicle.ToXml2(writer);
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writer.WriteEndElement();
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}
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