lang env on sqlite

This commit is contained in:
UbitUmarov
2020-06-23 14:28:34 +01:00
parent 1d42d8ab6e
commit 60da45b715
4 changed files with 66 additions and 14 deletions

View File

@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Attachments for {0}\n\n", sp.Name);
sb.AppendFormat("Attachments for {0}\n", sp.Name);
ConsoleDisplayList ct = new ConsoleDisplayList();

View File

@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
WindlightRefresh(0);
}
public void WindlightRefresh(int interpolate, bool notforparcel = true)
public void WindlightRefresh(int interpolate, bool forRegion = true)
{
List<byte[]> ls = null;
m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
@@ -270,9 +270,11 @@ namespace OpenSim.Region.CoreModules.World.LightShare
uint vflags = client.GetViewerCaps();
if (notforparcel && (vflags & 0x8000) != 0)
m_estateModule.HandleRegionInfoRequest(client);
if ((vflags & 0x8000) != 0)
{
if (forRegion)
m_estateModule.HandleRegionInfoRequest(client);
}
else if ((vflags & 0x4000) != 0)
m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId);
@@ -434,7 +436,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (land != null && land.LandData != null)
{
land.StoreEnvironment(null);
WindlightRefresh(0);
WindlightRefresh(0, false);
}
}