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varregion: split up generated maptile images for storage in map. This
makes maps for varregions show up properly.
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@@ -406,7 +406,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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uint xstart = 0;
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uint ystart = 0;
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Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
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Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
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if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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{
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if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
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