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serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
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@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
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List<MediaEntry> mediaEntries = new List<MediaEntry>();
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PrimitiveBaseShape.MediaList mediaEntries = new PrimitiveBaseShape.MediaList();
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foreach (OSD osdMe in osdMeArray)
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{
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MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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{
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if (original.Shape.Media != null)
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{
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List<MediaEntry> dupeMedia = new List<MediaEntry>();
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PrimitiveBaseShape.MediaList dupeMedia = new PrimitiveBaseShape.MediaList();
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foreach (MediaEntry me in original.Shape.Media)
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{
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@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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CheckFaceParam(part, face);
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if (null == part.Shape.Media)
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part.Shape.Media = new List<MediaEntry>(new MediaEntry[part.GetNumberOfSides()]);
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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part.Shape.Media[face] = me;
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UpdateMediaUrl(part, UUID.Zero);
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@@ -439,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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if (null == media)
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{
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// m_log.DebugFormat("[MOAP]: Setting all new media list for {0}", part.Name);
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part.Shape.Media = new List<MediaEntry>(omu.FaceMedia);
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part.Shape.Media = new PrimitiveBaseShape.MediaList(omu.FaceMedia);
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for (int i = 0; i < omu.FaceMedia.Length; i++)
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{
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