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Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
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@@ -1,6 +1,22 @@
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<Nini>
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<!-- the root Opensim Library folder ID is 00000112-000f-0000-0000-000100bba000 -->
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<!--
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<Section Name="Fart notecard">
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<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
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<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
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<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba001"/>
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<Key Name="description" Value="ha" />
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<Key Name="name" Value="Fart" />
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<Key Name="assetType" Value="7" />
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<Key Name="inventoryType" Value="7" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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-->
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<Section Name="Welcome notecard">
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<Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" />
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<Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
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@@ -9,10 +25,10 @@
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<Key Name="name" Value="Welcome" />
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<Key Name="assetType" Value="7" />
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<Key Name="inventoryType" Value="7" />
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<Key Name="currentPermissions" Value="1000000000000000" />
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<Key Name="nextPermissions" Value="1000000000000000" />
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<Key Name="everyonePermissions" Value="1000000000000000" />
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<Key Name="basePermissions" Value="1000000000000000" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="4-tile2 Texture">
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<Key Name="inventoryID" Value="00000000-0000-2222-4444-100000001000" />
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