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Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
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@@ -182,18 +182,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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scene.Update();
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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Vector3 targetPos = startPos + new Vector3(0, 0, 10);
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Vector3 targetPos = startPos + new Vector3(0, 10, 0);
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npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
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Assert.That(
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npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
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scene.Update();
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// We should really check the exact figure.
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Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
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Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y));
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Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z));
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Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z));
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Assert.That(npc.AbsolutePosition.Y, Is.GreaterThan(startPos.Y));
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Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
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Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
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for (int i = 0; i < 10; i++)
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scene.Update();
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@@ -208,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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targetPos = startPos + new Vector3(10, 0, 0);
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npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
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Assert.That(
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npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
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scene.Update();
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// We should really check the exact figure.
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