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add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL.
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@@ -67,6 +67,9 @@ namespace OpenSim.Region.Framework.Interfaces
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
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double gain, Vector3 position, UInt64 handle);
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void TriggerCollisionSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
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double gain, Vector3 position, UInt64 handle);
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/// <summary>
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/// Stop sounds eminating from an object.
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/// </summary>
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