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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
@@ -53,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public const int DefaultMaxTransferDistance = 4095;
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public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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@@ -211,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
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ResetFromTransit(sp.UUID);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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}
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@@ -386,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
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if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
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@@ -434,8 +436,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
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ResetFromTransit(sp.UUID);
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return;
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}
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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@@ -475,13 +480,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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bool logout = false;
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if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
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reason));
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sp.ControllingClient.SendTeleportFailed(
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String.Format("Teleport refused: {0}", reason));
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ResetFromTransit(sp.UUID);
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return;
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}
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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IClientIPEndpoint ipepClient;
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if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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@@ -518,8 +526,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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SetInTransit(sp.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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@@ -532,8 +538,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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// Region doesn't take it
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName);
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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Fail(sp, finalDestination, logout);
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return;
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@@ -565,8 +571,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
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{
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName);
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"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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Fail(sp, finalDestination, logout);
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return;
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@@ -662,8 +668,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
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{
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agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
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agent.CallbackURI, region.RegionName);
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}
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protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
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@@ -1921,25 +1929,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return count > 0;
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}
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protected void SetInTransit(UUID id)
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/// <summary>
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/// Set that an agent is in the process of being teleported.
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/// </summary>
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/// <param name='id'>The ID of the agent being teleported</param>
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/// <returns>true if the agent was not already in transit, false if it was</returns>
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protected bool SetInTransit(UUID id)
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{
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lock (m_agentsInTransit)
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{
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if (!m_agentsInTransit.Contains(id))
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{
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m_agentsInTransit.Add(id);
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}
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}
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protected bool IsInTransit(UUID id)
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{
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lock (m_agentsInTransit)
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{
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if (m_agentsInTransit.Contains(id))
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Show whether the given agent is being teleported.
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/// </summary>
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/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
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/// <param name='id'>The agent ID</para></param>
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protected bool IsInTransit(UUID id)
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{
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lock (m_agentsInTransit)
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return m_agentsInTransit.Contains(id);
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}
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/// <summary>
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/// Set that an agent is no longer being teleported.
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/// </summary>
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/// <returns></returns>
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/// <param name='id'>
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/// true if the agent was flagged as being teleported when this method was called, false otherwise
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/// </param>
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protected bool ResetFromTransit(UUID id)
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{
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lock (m_agentsInTransit)
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@@ -1950,6 +1976,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return true;
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}
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}
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return false;
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}
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@@ -1980,4 +2007,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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}
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}
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}
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