Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-06-29 22:24:53 +01:00
13 changed files with 131 additions and 123 deletions

View File

@@ -366,10 +366,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// At the moment we can only deal with a single attachment
if (attachments.Count != 0)
{
UUID oldAttachmentItemID = attachments[0].FromItemID;
if (oldAttachmentItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
if (attachments[0].FromItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
else
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
@@ -434,12 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return null;
}
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
if (att == null)
DetachSingleAttachmentToInv(sp, itemID);
return att;
return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
}
public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -516,18 +509,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
}
public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID)
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
{
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
bool changed = sp.Appearance.DetachAttachment(itemID);
if (so.AttachedAvatar != sp.UUID)
{
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
return;
}
bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
DetachSingleAttachmentToInvInternal(sp, itemID);
DetachSingleAttachmentToInvInternal(sp, so);
}
}
@@ -794,46 +796,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return item;
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
{
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
return;
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
sp.RemoveAttachment(so);
m_scene.DeleteSceneObject(so, false);
// We can NOT use the dictionries here, as we are looking
// for an entity by the fromAssetID, which is NOT the prim UUID
EntityBase[] detachEntities = m_scene.GetEntities();
SceneObjectGroup group;
// Prepare sog for storage
so.AttachedAvatar = UUID.Zero;
so.RootPart.SetParentLocalId(0);
so.IsAttachment = false;
so.AbsolutePosition = so.RootPart.AttachedPos;
lock (sp.AttachmentsSyncLock)
{
foreach (EntityBase entity in detachEntities)
{
if (entity is SceneObjectGroup)
{
group = (SceneObjectGroup)entity;
if (group.FromItemID == itemID)
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
sp.RemoveAttachment(group);
m_scene.DeleteSceneObject(group, false);
// Prepare sog for storage
group.AttachedAvatar = UUID.Zero;
group.RootPart.SetParentLocalId(0);
group.IsAttachment = false;
group.AbsolutePosition = group.RootPart.AttachedPos;
UpdateKnownItem(sp, group, true);
return;
}
}
}
}
UpdateKnownItem(sp, so, true);
}
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
@@ -1047,8 +1024,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null)
DetachSingleAttachmentToInv(sp, group.FromItemID);
DetachSingleAttachmentToInv(sp, group);
}
private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
@@ -1058,7 +1036,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp != null)
DetachSingleAttachmentToInv(sp, itemID);
{
lock (sp.AttachmentsSyncLock)
{
List<SceneObjectGroup> attachments = sp.GetAttachments();
foreach (SceneObjectGroup group in attachments)
{
if (group.FromItemID == itemID)
{
DetachSingleAttachmentToInv(sp, group);
return;
}
}
}
}
}
private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)

View File

@@ -227,9 +227,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
sp, attItem.ID, (uint)AttachmentPoint.Chest);
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID);
SceneObjectGroup so
= (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
sp, attItem.ID, (uint)AttachmentPoint.Chest);
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
// Check status on scene presence
Assert.That(sp.HasAttachments(), Is.False);