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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
@@ -366,10 +366,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// At the moment we can only deal with a single attachment
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if (attachments.Count != 0)
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{
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UUID oldAttachmentItemID = attachments[0].FromItemID;
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if (oldAttachmentItemID != UUID.Zero)
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DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
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if (attachments[0].FromItemID != UUID.Zero)
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DetachSingleAttachmentToInvInternal(sp, attachments[0]);
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else
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
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@@ -434,12 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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}
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SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
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if (att == null)
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DetachSingleAttachmentToInv(sp, itemID);
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return att;
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return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
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}
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public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
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@@ -516,18 +509,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
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}
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public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID)
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public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
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{
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lock (sp.AttachmentsSyncLock)
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{
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// Save avatar attachment information
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// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
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bool changed = sp.Appearance.DetachAttachment(itemID);
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if (so.AttachedAvatar != sp.UUID)
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{
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
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so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
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return;
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}
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bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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DetachSingleAttachmentToInvInternal(sp, itemID);
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DetachSingleAttachmentToInvInternal(sp, so);
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}
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}
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@@ -794,46 +796,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return item;
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}
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// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
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// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
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private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
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private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
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if (itemID == UUID.Zero) // If this happened, someone made a mistake....
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return;
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
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sp.RemoveAttachment(so);
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m_scene.DeleteSceneObject(so, false);
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// We can NOT use the dictionries here, as we are looking
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// for an entity by the fromAssetID, which is NOT the prim UUID
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EntityBase[] detachEntities = m_scene.GetEntities();
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SceneObjectGroup group;
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// Prepare sog for storage
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so.AttachedAvatar = UUID.Zero;
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so.RootPart.SetParentLocalId(0);
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so.IsAttachment = false;
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so.AbsolutePosition = so.RootPart.AttachedPos;
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lock (sp.AttachmentsSyncLock)
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{
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foreach (EntityBase entity in detachEntities)
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{
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if (entity is SceneObjectGroup)
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{
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group = (SceneObjectGroup)entity;
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if (group.FromItemID == itemID)
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{
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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sp.RemoveAttachment(group);
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m_scene.DeleteSceneObject(group, false);
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// Prepare sog for storage
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group.AttachedAvatar = UUID.Zero;
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group.RootPart.SetParentLocalId(0);
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group.IsAttachment = false;
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group.AbsolutePosition = group.RootPart.AttachedPos;
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UpdateKnownItem(sp, group, true);
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return;
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}
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}
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}
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}
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UpdateKnownItem(sp, so, true);
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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@@ -1047,8 +1024,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (sp != null && group != null)
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DetachSingleAttachmentToInv(sp, group.FromItemID);
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DetachSingleAttachmentToInv(sp, group);
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}
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private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
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@@ -1058,7 +1036,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp != null)
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DetachSingleAttachmentToInv(sp, itemID);
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{
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lock (sp.AttachmentsSyncLock)
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{
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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foreach (SceneObjectGroup group in attachments)
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{
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if (group.FromItemID == itemID)
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{
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DetachSingleAttachmentToInv(sp, group);
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return;
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}
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}
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}
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}
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}
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private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)
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@@ -227,9 +227,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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scene.AttachmentsModule.RezSingleAttachmentFromInventory(
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID);
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SceneObjectGroup so
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= (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
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sp, attItem.ID, (uint)AttachmentPoint.Chest);
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scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.False);
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