Backup is now optional on classes

* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
This commit is contained in:
lbsa71
2007-09-13 05:25:26 +00:00
parent a5aedc0896
commit 615487a756
3 changed files with 81 additions and 71 deletions

View File

@@ -149,6 +149,15 @@ namespace OpenSim.Region.Environment.Scenes
/// saying what prim(s) that user has selected.
/// </summary>
protected bool m_isSelected = false;
protected virtual bool InSceneBackup
{
get
{
return true;
}
}
public bool IsSelected
{
get { return m_isSelected; }
@@ -218,10 +227,20 @@ namespace OpenSim.Region.Environment.Scenes
this.m_rootPart.ParentID = 0;
this.m_rootPart.RegionHandle = m_regionHandle;
this.UpdateParentIDs();
m_scene.EventManager.OnBackup += this.ProcessBackup;
AttachToBackup();
this.ScheduleGroupForFullUpdate();
}
private void AttachToBackup()
{
if (InSceneBackup)
{
m_scene.EventManager.OnBackup += this.ProcessBackup;
}
}
/// <summary>
///
/// </summary>
@@ -243,7 +262,8 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
this.m_parts.Add(newPart.UUID, newPart);
this.SetPartAsRoot(newPart);
m_scene.EventManager.OnBackup += this.ProcessBackup;
AttachToBackup();
}
#endregion
@@ -307,7 +327,8 @@ namespace OpenSim.Region.Environment.Scenes
}
dupe.UpdateParentIDs();
m_scene.EventManager.OnBackup += dupe.ProcessBackup;
dupe.AttachToBackup();
return dupe;
}
@@ -523,13 +544,19 @@ namespace OpenSim.Region.Environment.Scenes
}
}
m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
DetachFromBackup(objectGroup);
m_scene.DeleteEntity(objectGroup.UUID);
objectGroup.DeleteParts();
this.ScheduleGroupForFullUpdate();
}
private void DetachFromBackup(SceneObjectGroup objectGroup)
{
m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
}
private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
{
@@ -583,7 +610,7 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = (short) this.m_rootPart.InventorySerial;
proper.ObjectData[0].InventorySerial = (short)this.m_rootPart.InventorySerial;
proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = this.UUID;
proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
@@ -672,7 +699,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
return part.GetInventoryFileName(remoteClient, localID);
}
return false;
}
@@ -682,7 +709,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(xferManager);
part.RequestInventoryFile(xferManager);
}
return "";
}
@@ -705,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
return true;
}
return false;
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
@@ -730,19 +757,19 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
return AddInventoryItem(remoteClient, localID, item);
return AddInventoryItem(remoteClient, localID, item);
}
return false;
}
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
return part.RemoveInventoryItem(remoteClient, localID, itemID);
}
return -1;
}
return -1;
}
/// <summary>
@@ -1077,7 +1104,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetScene(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnBackup += this.ProcessBackup;
AttachToBackup();
}
/// <summary>
@@ -1153,7 +1180,7 @@ namespace OpenSim.Region.Environment.Scenes
public void DeleteGroup()
{
m_scene.EventManager.OnBackup -= this.ProcessBackup;
DetachFromBackup( this );
foreach (SceneObjectPart part in this.m_parts.Values)
{
List<ScenePresence> avatars = this.RequestSceneAvatars();