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llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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@@ -242,6 +242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llLoopSound(string sound, double volume);
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void llLoopSoundMaster(string sound, double volume);
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void llLoopSoundSlave(string sound, double volume);
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LSL_Integer llManageEstateAccess(int action, string avatar);
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void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
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