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llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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@@ -432,6 +432,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports
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public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject
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//llManageEstateAccess
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public const int ESTATE_ACCESS_ALLOWED_AGENT_ADD = 0;
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public const int ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1;
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public const int ESTATE_ACCESS_ALLOWED_GROUP_ADD = 2;
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public const int ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 3;
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public const int ESTATE_ACCESS_BANNED_AGENT_ADD = 4;
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public const int ESTATE_ACCESS_BANNED_AGENT_REMOVE = 5;
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public static readonly LSLInteger PAY_HIDE = new LSLInteger(-1);
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public static readonly LSLInteger PAY_DEFAULT = new LSLInteger(-2);
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@@ -1054,6 +1054,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llLoopSoundSlave(sound, volume);
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}
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public LSL_Integer llManageEstateAccess(int action, string avatar)
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{
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return m_LSL_Functions.llManageEstateAccess(action, avatar);
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}
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public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
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{
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m_LSL_Functions.llMakeExplosion(particles, scale, vel, lifetime, arc, texture, offset);
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