Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.

Added llGetOwner function, and tested the ll functions that I added in last commit.
This commit is contained in:
MW
2007-08-27 11:18:50 +00:00
parent 4c3be4e91f
commit 6181191a03
6 changed files with 13 additions and 4 deletions

View File

@@ -9,6 +9,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
{
string Name { get; set;}
LLUUID UUID { get; }
LLUUID ObjectOwner { get;}
LLVector3 AbsolutePosition { get; }
void SetText(string text, Axiom.Math.Vector3 color, double alpha);
}