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mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that
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@@ -1091,7 +1091,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ParentGroup.InvalidateDeepEffectivePerms();
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m_inventorySerial++;
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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@@ -1113,8 +1112,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.RemFlag(PrimFlags.Scripted);
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}
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m_part.ScheduleFullUpdate();
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if (type == (int)InventoryType.LSL)
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m_part.aggregateScriptEvents(); // this also does full update
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else
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m_part.ScheduleFullUpdate();
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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return type;
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}
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else
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