mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Merge branch 'master' into careminster
This commit is contained in:
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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List<ILandObject> ParcelsNearPoint(Vector3 position);
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List<ILandObject> ParcelsNearPoint(Vector3 position);
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/// <summary>
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/// Get the parcel given the land's local id.
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@@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Interface to region archive functionality
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/// </summary>
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public interface IRegionArchiverModule
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{
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{
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void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
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void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
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@@ -387,11 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get { return StatsReporter.getLastReportedSimFPS(); }
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}
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public float[] SimulatorStats
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{
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get { return StatsReporter.getLastReportedSimStats(); }
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}
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public float[] SimulatorStats
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{
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get { return StatsReporter.getLastReportedSimStats(); }
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}
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public string DefaultScriptEngine
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{
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@@ -1902,11 +1902,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -1953,11 +1953,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -1979,7 +1979,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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if(m_parentGroup.PassCollision == true)
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if (m_parentGroup.PassCollision == true)
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{
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//TODO: Add pass to root prim!
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}
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@@ -2038,11 +2038,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2064,7 +2064,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2089,11 +2089,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2169,11 +2169,11 @@ namespace OpenSim.Region.Framework.Scenes
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string data = "";
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2195,7 +2195,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@@ -2220,11 +2220,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2246,7 +2246,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(found)
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if (found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@@ -2888,6 +2888,13 @@ namespace OpenSim.Region.Framework.Scenes
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ScheduleFullUpdate();
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}
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public void StopLookAt()
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{
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m_parentGroup.stopLookAt();
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m_parentGroup.ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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/// Set the text displayed for this part.
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/// </summary>
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@@ -1985,7 +1985,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
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{
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SitRaycastFindEdge(collisionPoint, normal);
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m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
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m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
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}
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else
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{
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@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_fps = 0;
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS = 0;
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private float[] lastReportedSimStats = new float[21];
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private float[] lastReportedSimStats = new float[21];
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private float m_pfps = 0;
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private int m_agentUpdates = 0;
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@@ -263,11 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
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sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
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sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
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for (int i = 0; i < 21; i++)
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{
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lastReportedSimStats[i] = sb[i].StatValue;
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}
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for (int i = 0; i < 21; i++)
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{
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lastReportedSimStats[i] = sb[i].StatValue;
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}
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SimStats simStats
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= new SimStats(
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@@ -447,11 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return lastReportedSimFPS;
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}
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public float[] getLastReportedSimStats()
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{
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return lastReportedSimStats;
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}
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public float[] getLastReportedSimStats()
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{
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return lastReportedSimStats;
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}
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public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
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{
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