Remove completely unused SOG.Rotation parameter

We always use SOP.Rotation instead
This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-29 00:39:01 +01:00
parent c2da1c4580
commit 61e97ee4c8
3 changed files with 10 additions and 18 deletions

View File

@@ -281,14 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_parts.Count; }
}
protected Quaternion m_rotation = Quaternion.Identity;
public virtual Quaternion Rotation
{
get { return m_rotation; }
set { m_rotation = value; }
}
public Quaternion GroupRotation
{
get { return m_rootPart.RotationOffset; }