Remove completely unused SOG.Rotation parameter

We always use SOP.Rotation instead
This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-29 00:39:01 +01:00
parent c2da1c4580
commit 61e97ee4c8
3 changed files with 10 additions and 18 deletions

View File

@@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.Entities.TryGetValue(target, out entity))
{
if (entity is SceneObjectGroup)
((SceneObjectGroup)entity).Rotation = rotation;
((SceneObjectGroup)entity).UpdateGroupRotationR(rotation);
else if (entity is ScenePresence)
((ScenePresence)entity).Rotation = rotation;
}