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Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
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@@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (World.Entities.TryGetValue(target, out entity))
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{
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if (entity is SceneObjectGroup)
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((SceneObjectGroup)entity).Rotation = rotation;
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((SceneObjectGroup)entity).UpdateGroupRotationR(rotation);
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else if (entity is ScenePresence)
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((ScenePresence)entity).Rotation = rotation;
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}
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