comment out all kinds of debugging guff

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 05:14:58 +01:00
parent 1fdb16f1cd
commit 62325829ec
4 changed files with 44 additions and 44 deletions

View File

@@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (multipleupdate.AgentData.SessionID != SessionId)
return false;
m_log.DebugFormat(
"[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length);
// m_log.DebugFormat(
// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length);
Scene tScene = (Scene)m_scene;
@@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
m_log.DebugFormat(
"[CLIENT]: Processing block {0} type {1} for {2} {3}",
i, block.Type, part.Name, part.LocalId);
// m_log.DebugFormat(
// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
// i, block.Type, part.Name, part.LocalId);
// // Do this once since fetch parts creates a new array.
// SceneObjectPart[] parts = part.ParentGroup.Parts;