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Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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@@ -232,31 +232,49 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
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return;
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return;
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lock (Items)
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{
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foreach (TaskInventoryItem item in Items.Values)
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{
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if (item.InvType == (int)InventoryType.LSL)
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{
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foreach (IScriptModule e in engines)
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{
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bool running;
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if (e.HasScript(item.ItemID, out running))
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{
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item.ScriptRunning = running;
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break;
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}
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}
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}
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bool running;
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if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
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item.ScriptRunning = running;
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}
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}
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}
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public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
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{
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running = false;
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TaskInventoryItem item = GetInventoryItem(itemId);
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if (item == null)
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return false;
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return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running);
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}
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public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running)
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{
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running = false;
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if (item.InvType != (int)InventoryType.LSL)
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return false;
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IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return false;
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foreach (IScriptModule e in engines)
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{
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if (e.HasScript(item.ItemID, out running))
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return true;
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}
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return false;
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}
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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int scriptsValidForStarting = 0;
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