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Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x2);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStartScript() Item";
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@@ -105,12 +105,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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m_scene.RezNewScript(userId, itemTemplate);
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate);
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m_chatEvent.WaitOne(60000);
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Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
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Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
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bool running;
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TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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Assert.That(
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SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
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Assert.That(running, Is.True);
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}
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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