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Comment out recently added log message detailing number of scripts started when compile queue empties for now
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@@ -880,8 +880,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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m_log.DebugFormat(
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"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
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// NOTE: Despite having a lockless queue, this lock is required
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// to make sure there is never no compile thread while there
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