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* Reverting the test restructuring as, on second thought, this is not at all how the tests are structured.
(pt1)
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184
OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
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184
OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Threading;
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using System.Text;
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using System.Collections.Generic;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture, LongRunning]
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public class EntityManagerTests
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{
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static public Random random;
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SceneObjectGroup found;
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Scene scene = SceneSetupHelpers.SetupScene();
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[Test]
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public void T010_AddObjects()
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{
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TestHelper.InMethod();
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// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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random = new Random();
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SceneObjectGroup found;
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EntityManager entman = new EntityManager();
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SceneObjectGroup sog = NewSOG();
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UUID obj1 = sog.UUID;
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uint li1 = sog.LocalId;
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entman.Add(sog);
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sog = NewSOG();
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UUID obj2 = sog.UUID;
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uint li2 = sog.LocalId;
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entman.Add(sog);
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found = (SceneObjectGroup)entman[obj1];
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Assert.That(found.UUID ,Is.EqualTo(obj1) );
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found = (SceneObjectGroup)entman[li1];
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Assert.That(found.UUID ,Is.EqualTo(obj1) );
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found = (SceneObjectGroup)entman[obj2];
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Assert.That(found.UUID ,Is.EqualTo(obj2) );
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found = (SceneObjectGroup)entman[li2];
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Assert.That(found.UUID ,Is.EqualTo(obj2) );
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entman.Remove(obj1);
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entman.Remove(li2);
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Assert.That(entman.ContainsKey(obj1), Is.False);
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Assert.That(entman.ContainsKey(li1), Is.False);
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Assert.That(entman.ContainsKey(obj2), Is.False);
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Assert.That(entman.ContainsKey(li2), Is.False);
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}
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[Test]
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public void T011_ThreadAddRemoveTest()
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{
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TestHelper.InMethod();
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// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
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// This test adds and removes with mutiple threads, attempting to break the
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// uuid and localid dictionary coherence.
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EntityManager entman = new EntityManager();
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SceneObjectGroup sog = NewSOG();
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for (int j=0; j<20; j++)
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{
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List<Thread> trdlist = new List<Thread>();
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for (int i=0; i<4; i++)
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{
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// Adds scene object
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NewTestThreads test = new NewTestThreads(entman,sog);
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Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
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start.Start();
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trdlist.Add(start);
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// Removes it
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test = new NewTestThreads(entman,sog);
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start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
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start.Start();
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trdlist.Add(start);
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}
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foreach (Thread thread in trdlist)
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{
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thread.Join();
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}
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if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
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found = (SceneObjectGroup)entman[sog.UUID];
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Assert.That(found.UUID,Is.EqualTo(sog.UUID));
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found = (SceneObjectGroup)entman[sog.LocalId];
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Assert.That(found.UUID,Is.EqualTo(sog.UUID));
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}
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}
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}
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private SceneObjectGroup NewSOG()
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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sop.Name = RandomName();
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sop.Description = sop.Name;
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sop.Text = RandomName();
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sop.SitName = RandomName();
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sop.TouchName = RandomName();
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sop.ObjectFlags |= (uint)PrimFlags.Phantom;
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sog.SetRootPart(sop);
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scene.AddNewSceneObject(sog, false);
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return sog;
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}
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private static string RandomName()
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{
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StringBuilder name = new StringBuilder();
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int size = random.Next(40,80);
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char ch ;
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for (int i=0; i<size; i++)
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{
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ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
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name.Append(ch);
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}
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return name.ToString();
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}
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}
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public class NewTestThreads
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{
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private EntityManager entman;
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private SceneObjectGroup sog;
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private Random random;
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public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
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{
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this.entman = entman;
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this.sog = sog;
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this.random = new Random();
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}
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public void TestAddSceneObject()
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{
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Thread.Sleep(random.Next(0,50));
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entman.Add(sog);
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}
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public void TestRemoveSceneObject()
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{
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Thread.Sleep(random.Next(0,50));
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entman.Remove(sog.UUID);
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}
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}
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}
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