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* Reverting the test restructuring as, on second thought, this is not at all how the tests are structured.
(pt1)
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148
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
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148
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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[TestFixture]
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public class SceneObjectBasicTests
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{
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/// <summary>
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/// Test adding an object to a scene.
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/// </summary>
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[Test, LongRunning]
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public void TestAddSceneObject()
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{
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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//m_log.Debug("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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/// <summary>
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/// Test deleting an object from a scene.
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/// </summary>
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[Test]
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public void TestDeleteSceneObject()
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{
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TestHelper.InMethod();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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/// <summary>
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/// Test deleting an object asynchronously
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsync()
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{
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TestHelper.InMethod();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene scene = SceneSetupHelpers.SetupScene();
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Not.Null);
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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}
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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//[Test]
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//public void TestDeleteSceneObjectAsyncToUserInventory()
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//{
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// TestHelper.InMethod();
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// //log4net.Config.XmlConfigurator.Configure();
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// UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// string myObjectName = "Fred";
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// TestScene scene = SceneSetupHelpers.SetupScene();
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// SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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// Assert.That(
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// scene.CommsManager.UserAdminService.AddUser(
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// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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// Is.EqualTo(agentId));
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// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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// CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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// Assert.That(userInfo, Is.Not.Null);
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// Assert.That(userInfo.RootFolder, Is.Not.Null);
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// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// // Check that we now have the taken part in our inventory
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// Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// // Check that the taken part has actually disappeared
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// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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// Assert.That(retrievedPart, Is.Null);
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//}
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}
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}
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