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Change texture price back to 10 C$
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@@ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden
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// this parameters scale them to basic cost ( so 1.0 translates to 10 )
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public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
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public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic.
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// promote integration in a model
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// since they will not show up in inventory
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public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
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// is based on it's storage needs not on usability
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public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
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// itens costs in normalized values
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