fix llGetLinkKey

This commit is contained in:
UbitUmarov
2020-11-06 19:14:01 +00:00
parent 9f9335bcb6
commit 62b7ee96bd

View File

@@ -4701,13 +4701,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if(linknum < 0)
{
if (linknum == ScriptBaseClass.LINK_ROOT)
return m_host.ParentGroup.RootPart.UUID.ToString();
if (linknum == ScriptBaseClass.LINK_THIS)
return m_host.UUID.ToString();
return ScriptBaseClass.NULL_KEY;
}
if (linknum < 2)
return m_host.ParentGroup.RootPart.UUID.ToString();
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
@@ -4715,9 +4716,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
if (linknum > m_host.ParentGroup.PrimCount)
{
linknum -= (m_host.ParentGroup.PrimCount) + 1;
linknum -= m_host.ParentGroup.PrimCount + 1;
List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
if (avatars.Count > linknum)