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synced 2026-08-04 08:06:27 +08:00
Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
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@@ -253,7 +253,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.TickCount = Environment.TickCount;
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item.Identifier = id;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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item.Length = packet.Length;
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item.Sequence = packet.Header.Sequence;
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m_PacketQueue.Enqueue(item);
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m_PacketsSent++;
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@@ -310,7 +311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Packets this old get resent
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//
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if ((now - data.TickCount) > m_ResendTimeout)
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if ((now - data.TickCount) > m_ResendTimeout && data.Sequence != 0)
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{
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if (resent < 20)
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{
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@@ -325,6 +326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_NeedAck.Remove(packet.Header.Sequence);
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TriggerOnPacketDrop(packet, data.Identifier);
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m_PacketQueue.Cancel(packet.Header.Sequence);
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PacketPool.Instance.ReturnPacket(packet);
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continue;
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}
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@@ -586,11 +588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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m_NeedAck.Remove(id);
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// We can't return this packet, it will just have to be GC'd
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// Reason for that is that the packet may still be in the
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// send queue, and if it gets reused things get messy!
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//
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// PacketPool.Instance.ReturnPacket(data.Packet);
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m_PacketQueue.Cancel(data.Sequence);
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PacketPool.Instance.ReturnPacket(data.Packet);
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m_UnackedBytes -= data.Length;
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}
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}
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@@ -680,7 +679,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.TickCount = Environment.TickCount;
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item.Identifier = 0;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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item.Length = packet.Length;
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item.Sequence = packet.Header.Sequence;
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m_NeedAck.Add(key, item);
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}
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@@ -719,6 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (data.Identifier != null && data.Identifier == id)
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{
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m_NeedAck.Remove(data.Packet.Header.Sequence);
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m_PacketQueue.Cancel(data.Sequence);
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PacketPool.Instance.ReturnPacket(data.Packet);
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return;
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}
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@@ -745,6 +746,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Header.Sequence == 0)
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{
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packet.Header.Sequence = NextPacketSequenceNumber();
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item.Sequence = packet.Header.Sequence;
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item.TickCount = Environment.TickCount;
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lock (m_NeedAck)
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{
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@@ -793,7 +796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Dont't return in that case
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//
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if (!packet.Header.Reliable)
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{
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m_PacketQueue.Cancel(item.Sequence);
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PacketPool.Instance.ReturnPacket(packet);
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}
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}
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private void Abort()
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