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* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
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@@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
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private GenericCall7 handlerObjectDescription = null;
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private GenericCall7 handlerObjectName = null;
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private GenericCall7 handlerObjectClickAction = null;
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private ObjectPermissions handlerObjectPermissions = null;
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private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
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private TextureRequest handlerTextureRequest = null;
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@@ -864,6 +865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectDeselect OnObjectDeselect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectClickAction;
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public event ObjectIncludeInSearch OnObjectIncludeInSearch;
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public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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@@ -4774,16 +4776,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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case PacketType.ObjectClickAction:
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ObjectClickActionPacket ocpacket = (ObjectClickActionPacket)Pack;
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Scene tScene = (Scene)m_scene;
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foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
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handlerObjectClickAction = OnObjectClickAction;
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if(handlerObjectClickAction != null)
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{
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byte action = odata.ClickAction;
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uint localId = odata.ObjectLocalID;
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SceneObjectPart part = tScene.GetSceneObjectPart(localId);
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part.ClickAction = action;
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foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
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{
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byte action = odata.ClickAction;
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uint localID = odata.ObjectLocalID;
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handlerObjectClickAction(this, localID, action.ToString());
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}
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}
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break;
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#endregion
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