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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Save avatar attachment information
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ScenePresence presence;
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if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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AttachmentPt = att.RootPart.AttachmentPoint;
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ScenePresence presence;
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if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_scene.InventoryService.GetItem(item);
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@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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ScenePresence presence;
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if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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// XXYY!!
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
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{
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ScenePresence presence;
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if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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presence.Appearance.DetachAttachment(itemID);
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@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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ScenePresence presence;
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if (s.TryGetAvatar(agentID, out presence))
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if (s.TryGetScenePresence(agentID, out presence))
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{
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// If the agent is in this scene, then we
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// are being called twice in a single
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@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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responsedata["str_response_string"] = "Request wasn't what was expected";
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ScenePresence avatar;
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if (!m_scene.TryGetAvatar(AgentId, out avatar))
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if (!m_scene.TryGetScenePresence(AgentId, out avatar))
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return responsedata;
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@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (account == null) // foreign
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{
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ScenePresence sp = null;
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if (m_Scene.TryGetAvatar(userID, out sp))
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if (m_Scene.TryGetScenePresence(userID, out sp))
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{
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AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
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{
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Scene homeScene = GetRootScene();
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ScenePresence avatar = null;
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if (homeScene.TryGetAvatar(avatarId,out avatar))
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if (homeScene.TryGetScenePresence(avatarId,out avatar))
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{
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KillAUser ku = new KillAUser(avatar,mod);
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Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
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@@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private UUID GetSessionID(UUID userID)
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{
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ScenePresence sp = null;
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if (m_Scene.TryGetAvatar(userID, out sp))
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if (m_Scene.TryGetScenePresence(userID, out sp))
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{
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return sp.ControllingClient.SessionId;
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}
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@@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (account == null) // foreign user
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{
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ScenePresence sp = null;
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m_Scene.TryGetAvatar(userID, out sp);
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m_Scene.TryGetScenePresence(userID, out sp);
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if (sp != null)
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{
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AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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ScenePresence sp = null;
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foreach (Scene s in m_Scenes)
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{
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s.TryGetAvatar(clientID, out sp);
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s.TryGetScenePresence(clientID, out sp);
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if ((sp != null) && !sp.IsChildAgent && (s != scene))
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{
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m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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Vector3 position = new Vector3(128, 128, 0);
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Vector3 lookat = new Vector3(0, 1, 0);
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if (client.Scene.TryGetAvatar(client.AgentId, out sp))
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// this is here because CAPS map requests work even beyond the 10,000 limit.
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ScenePresence avatarPresence = null;
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m_scene.TryGetAvatar(agentID, out avatarPresence);
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m_scene.TryGetScenePresence(agentID, out avatarPresence);
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if (avatarPresence != null)
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{
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@@ -489,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (mrs.agentID != UUID.Zero)
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{
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ScenePresence av = null;
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m_scene.TryGetAvatar(mrs.agentID, out av);
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m_scene.TryGetScenePresence(mrs.agentID, out av);
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if (av != null)
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{
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if (response.ContainsKey(mrs.itemtype.ToString()))
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