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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// this is here because CAPS map requests work even beyond the 10,000 limit.
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ScenePresence avatarPresence = null;
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m_scene.TryGetAvatar(agentID, out avatarPresence);
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m_scene.TryGetScenePresence(agentID, out avatarPresence);
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if (avatarPresence != null)
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{
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@@ -489,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (mrs.agentID != UUID.Zero)
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{
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ScenePresence av = null;
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m_scene.TryGetAvatar(mrs.agentID, out av);
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m_scene.TryGetScenePresence(mrs.agentID, out av);
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if (av != null)
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{
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if (response.ContainsKey(mrs.itemtype.ToString()))
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