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https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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@@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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if (TryGetScenePresence(avatarId, out avatar))
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{
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IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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@@ -230,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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if (TryGetScenePresence(avatarId, out avatar))
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{
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return CapsUpdateTaskInventoryScriptAsset(
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avatar.ControllingClient, itemId, primId, isScriptRunning, data);
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@@ -683,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (transactionID == UUID.Zero)
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{
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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byte[] data = null;
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@@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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if (TryGetScenePresence(avatarId, out avatar))
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{
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return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
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}
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@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence avatar;
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if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
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if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
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{
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destPart.GetProperties(avatar.ControllingClient);
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}
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@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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ScenePresence avatar = null;
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if (TryGetAvatar(destID, out avatar))
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if (TryGetScenePresence(destID, out avatar))
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{
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//profile.SendInventoryDecendents(avatar.ControllingClient,
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// profile.RootFolder.ID, true, false);
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@@ -1420,7 +1420,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence avatar;
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if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
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if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
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{
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destPart.GetProperties(avatar.ControllingClient);
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}
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@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID inventoryID = part.ParentGroup.GetFromItemID();
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
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return;
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@@ -4254,9 +4254,9 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetGroupByPrim(localID);
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}
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public override bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
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public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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{
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return m_sceneGraph.TryGetAvatar(avatarId, out avatar);
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return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
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}
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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@@ -190,11 +190,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="agentID"></param>
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public abstract void RemoveClient(UUID agentID);
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public bool TryGetAvatar(UUID agentID, out object scenePresence)
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public bool TryGetScenePresence(UUID agentID, out object scenePresence)
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{
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scenePresence = null;
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ScenePresence sp = null;
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if (TryGetAvatar(agentID, out sp))
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if (TryGetScenePresence(agentID, out sp))
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{
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scenePresence = sp;
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return true;
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@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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public abstract bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence);
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public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
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#endregion
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@@ -756,7 +756,7 @@ namespace OpenSim.Region.Framework.Scenes
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return null;
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}
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protected internal bool TryGetAvatar(UUID agentID, out ScenePresence avatar)
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protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
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{
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lock (m_scenePresences)
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{
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@@ -486,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
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public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.TryGetAvatar(avatarId, out avatar))
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if (scene.TryGetScenePresence(avatarId, out avatar))
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{
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return true;
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}
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@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence avatar = null;
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foreach (Scene mScene in m_localScenes)
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{
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if (mScene.TryGetAvatar(avatarId, out avatar))
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if (mScene.TryGetScenePresence(avatarId, out avatar))
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{
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scene = mScene;
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return true;
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@@ -680,7 +680,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
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{
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ScenePresence avatar;
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if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar))
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if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
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{
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avatar.ParentPosition = GetWorldPosition();
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}
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@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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throw new NotImplementedException();
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}
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public override bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence)
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public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
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{
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throw new NotImplementedException();
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}
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