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Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
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@@ -1397,8 +1397,8 @@
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[InterestManagement]
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; This section controls how state updates are prioritized for each client
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; Valid values are Time, Distance, and SimpleAngularDistance
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UpdatePrioritizationScheme = Distance;
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; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
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UpdatePrioritizationScheme = FrontBack;
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ReprioritizationEnabled = true;
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ReprioritizationInterval = 2000.0;
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RootReprioritizationDistance = 10.0;
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