Revert progressive texture patch from r8001 until issues can be addressed

This commit is contained in:
Dahlia Trimble
2009-01-10 09:15:23 +00:00
parent a9988fa6cf
commit 630ce5b264
13 changed files with 314 additions and 431 deletions

View File

@@ -204,14 +204,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <param name="e"></param>
public void TextureRequest(Object sender, TextureRequestArgs e)
{
IClientAPI client = (IClientAPI) sender;
IClientAPI client = (IClientAPI)sender;
if (e.Priority == 1016001f) // Preview
{
if (client.Scene is Scene)
{
Scene scene = (Scene)client.Scene;
CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
if (profile == null) // Deny unknown user
return;
@@ -241,52 +241,44 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
ITextureSender sender = null;
// try
// {
try
{
while (true)
{
try
{
sender = m_queueSenders.Dequeue();
sender = m_queueSenders.Dequeue();
if (sender.Cancel)
if (sender.Cancel)
{
TextureSent(sender);
sender.Cancel = false;
}
else
{
bool finished = sender.SendTexturePacket();
if (finished)
{
TextureSent(sender);
sender.Cancel = false;
}
else
{
bool finished = sender.SendTexturePacket();
if (finished)
{
TextureSent(sender);
}
else
{
m_queueSenders.Enqueue(sender);
}
m_queueSenders.Enqueue(sender);
}
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
catch(Exception e)
{
m_log.ErrorFormat(
"[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e);
}
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
// }
// catch (Exception e)
// {
// // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
// m_log.ErrorFormat(
// "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
// e);
// }
}
catch (Exception e)
{
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
e);
}
}
/// <summary>

View File

@@ -28,6 +28,7 @@
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -38,11 +39,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// </summary>
public class TextureNotFoundSender : ITextureSender
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private IClientAPI m_client;
// private UUID m_textureId;
// private IClientAPI m_client;
// private UUID m_textureId;
public TextureNotFoundSender(IClientAPI client, UUID textureID)
{
@@ -55,13 +56,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
public bool Sending
{
get { return false; }
set {}
set { }
}
public bool Cancel
{
get { return false; }
set {}
set { }
}
// See ITextureSender
@@ -73,13 +74,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// See ITextureSender
public bool SendTexturePacket()
{
// m_log.DebugFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
// m_log.DebugFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
// XXX Temporarily disabling as this appears to be causing client crashes on at least
// 1.19.0(5) of the Linden Second Life client.
// m_client.SendImageNotFound(m_textureId);
// m_client.SendImageNotFound(m_textureId);
return true;
}

View File

@@ -56,10 +56,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// We will allow the client to request the same texture n times before dropping further requests
///
/// This number contains repeated requests for the same texture at different resolutions (which
/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
/// </summary>
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
/// <summary>
/// XXX Also going to limit requests for found textures.
@@ -119,13 +120,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
}
else
{
// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
{
// m_log.DebugFormat(
// "[TEXTURE]: Refusing request for {0} from client {1}",
// e.RequestedAssetID, m_client.AgentId);
// m_log.DebugFormat(
// "[TEXTURE]: Refusing request for {0} from client {1}",
// e.RequestedAssetID, m_client.AgentId);
return;
}
@@ -138,9 +139,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// Commenting out this message for now as it causes too much noise with other
// debug messages.
// m_log.DebugFormat(
// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
// m_log.DebugFormat(
// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
}
return;
@@ -148,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(1);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
@@ -195,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
missingTextureLimitStrategy.MonitorRequests(textureID);
// m_log.DebugFormat(
// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
// textureID, m_client.AgentId);
// m_log.DebugFormat(
// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
// textureID, m_client.AgentId);
}
ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
new TextureSender(new TestClient(agent), 0, 0, 1.0f);
new TextureSender(new TestClient(agent), 0, 0);
}
}
}

View File

@@ -27,104 +27,13 @@
using System;
using System.Reflection;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
public class ImageDownload
{
public const int FIRST_IMAGE_PACKET_SIZE = 600;
public const int IMAGE_PACKET_SIZE = 1000;
public OpenMetaverse.AssetTexture Texture;
public int DiscardLevel;
public float Priority;
public int CurrentPacket;
public int StopPacket;
public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
{
Texture = texture;
Update(discardLevel, priority, packet);
}
/// <summary>
/// Updates an image transfer with new information and recalculates
/// offsets
/// </summary>
/// <param name="discardLevel">New requested discard level</param>
/// <param name="priority">New requested priority</param>
/// <param name="packet">New requested packet offset</param>
public void Update(int discardLevel, float priority, int packet)
{
Priority = priority;
DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
CurrentPacket = Clamp(packet, 1, TexturePacketCount());
}
/// <summary>
/// Returns the total number of packets needed to transfer this texture,
/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
/// </summary>
/// <returns>Total number of packets needed to transfer this texture</returns>
public int TexturePacketCount()
{
return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
}
/// <summary>
/// Returns the current byte offset for this transfer, calculated from
/// the CurrentPacket
/// </summary>
/// <returns>Current byte offset for this transfer</returns>
public int CurrentBytePosition()
{
return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
}
/// <summary>
/// Returns the size, in bytes, of the last packet. This will be somewhere
/// between 1 and IMAGE_PACKET_SIZE bytes
/// </summary>
/// <returns>Size of the last packet in the transfer</returns>
public int LastPacketSize()
{
return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
}
/// <summary>
/// Find the packet number that contains a given byte position
/// </summary>
/// <param name="bytePosition">Byte position</param>
/// <returns>Packet number that contains the given byte position</returns>
int GetPacketForBytePosition(int bytePosition)
{
return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
}
/// <summary>
/// Clamp a given value between a range
/// </summary>
/// <param name="value">Value to clamp</param>
/// <param name="min">Minimum allowable value</param>
/// <param name="max">Maximum allowable value</param>
/// <returns>A value inclusively between lower and upper</returns>
static int Clamp(int value, int min, int max)
{
// First we check to see if we're greater than the max
value = (value > max) ? max : value;
// Then we check to see if we're less than the min.
value = (value < min) ? min : value;
// There's no check to see if min > max.
return value;
}
}
/// <summary>
/// A TextureSender handles the process of receiving a texture requested by the client from the
/// AssetCache, and then sending that texture back to the client.
@@ -134,81 +43,90 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Records the number of times texture send has been called.
/// </summary>
public int counter = 0;
public bool ImageLoaded = false;
/// <summary>
/// Holds the texture asset to send.
/// </summary>
private AssetBase m_asset;
private bool m_cancel = false;
private bool m_sending = false;
private bool sendFirstPacket = false;
private int initialDiscardLevel = 0;
private int initialPacketNum = 0;
private float initialPriority = 0.0f;
private ImageDownload download;
//public UUID assetID { get { return m_asset.FullID; } }
// private bool m_cancel = false;
// See ITextureSender
// private bool m_sending = false;
/// <summary>
/// This is actually the number of extra packets required to send the texture data! We always assume
/// at least one is required.
/// </summary>
private int NumPackets = 0;
/// <summary>
/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
/// at the 600th byte (0th indexed).
/// </summary>
private int PacketCounter = 0;
private int RequestedDiscardLevel = -1;
private IClientAPI RequestUser;
private uint StartPacketNumber = 0;
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
{
RequestUser = client;
initialDiscardLevel = discardLevel;
initialPacketNum = (int)packetNumber;
initialPriority = priority;
RequestedDiscardLevel = discardLevel;
StartPacketNumber = packetNumber;
}
#region ITextureSender Members
public bool Cancel
{
get { return m_cancel; }
set { m_cancel = value; }
get { return false; }
set
{
// m_cancel = value;
}
}
public bool Sending
{
get { return m_sending; }
set { m_sending = value; }
get { return false; }
set
{
// m_sending = value;
}
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
if (download == null)
return;
lock (download)
{
if (discardLevel < download.DiscardLevel)
m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
m_asset.FullID, download.DiscardLevel, discardLevel);
if (packetNumber != download.CurrentPacket)
m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
m_asset.FullID, download.CurrentPacket, packetNumber);
download.Update(discardLevel, download.Priority, (int)packetNumber);
sendFirstPacket = true;
}
RequestedDiscardLevel = discardLevel;
StartPacketNumber = packetNumber;
PacketCounter = (int)StartPacketNumber;
}
// See ITextureSender
public bool SendTexturePacket()
{
if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
SendPacket();
counter++;
if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
{
SendPacket();
return false;
}
else
{
m_sending = false;
m_cancel = true;
sendFirstPacket = false;
return true;
}
return false;
}
#endregion
@@ -220,52 +138,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
public void TextureReceived(AssetBase asset)
{
m_asset = asset;
try
{
OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
if (texture.DecodeLayerBoundaries())
{
bool sane = true;
// Sanity check all of the layers
for (int i = 0; i < texture.LayerInfo.Length; i++)
{
if (texture.LayerInfo[i].End > texture.AssetData.Length)
{
sane = false;
break;
}
}
if (sane)
{
download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
ImageLoaded = true;
m_sending = true;
m_cancel = false;
sendFirstPacket = true;
return;
}
else
{
m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " +
m_asset.FullID.ToString());
}
}
else
{
m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString());
}
}
catch (Exception ex)
{
m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex);
}
ImageLoaded = false;
m_sending = false;
m_cancel = true;
NumPackets = CalculateNumPackets(asset.Data.Length);
PacketCounter = (int)StartPacketNumber;
ImageLoaded = true;
}
/// <summary>
@@ -273,48 +148,66 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
/// </summary>
private void SendPacket()
{
lock (download)
if (PacketCounter <= NumPackets)
{
if (sendFirstPacket)
if (PacketCounter == 0)
{
sendFirstPacket = false;
if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
if (NumPackets == 0)
{
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
return;
PacketCounter++;
}
else
{
byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); }
catch (Exception)
{
m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString());
m_cancel = true;
m_sending = false;
return;
}
RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
byte[] ImageData1 = new byte[600];
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
RequestUser.SendImageFirstPart(
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
PacketCounter++;
}
}
int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
byte[] imageData = new byte[imagePacketSize];
try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); }
catch (Exception)
else
{
m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString());
m_cancel = true;
m_sending = false;
return;
}
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
if (size > 1000) size = 1000;
byte[] imageData = new byte[size];
try
{
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
}
catch (ArgumentOutOfRangeException)
{
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString());
return;
}
RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
++download.CurrentPacket;
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
PacketCounter++;
}
}
}
/// <summary>
/// Calculate the number of packets that will be required to send the texture loaded into this sender
/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
/// </summary>
/// <param name="length"></param>
/// <returns></returns>
private int CalculateNumPackets(int length)
{
int numPackets = 0;
if (length > 600)
{
//over 600 bytes so split up file
int restData = (length - 600);
int restPackets = ((restData + 999) / 1000);
numPackets = restPackets;
}
return numPackets;
}
}
}

View File

@@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
@@ -101,10 +102,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID,UUID>();
private Dictionary<UUID, UUID> m_pendingCallingcardRequests = new Dictionary<UUID, UUID>();
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong, Scene>();
private IMessageTransferModule m_TransferModule = null;
#region IRegionModule Members
@@ -124,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
scene.RegisterModuleInterface<IFriendsModule>(this);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
lock (m_rootAgents)
{
List<ScenePresence> friendsHere = new List<ScenePresence>();
try
{
UUID agentID = new UUID((string)requestData["agentID"]);
@@ -212,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
}
catch(Exception e)
catch (Exception e)
{
m_log.Warn("[FRIENDS]: Got exception while parsing presence_update_bulk request:", e);
}
@@ -374,24 +375,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
return returnAgent;
}
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
CachedUserInfo userInfo = m_initialScene.CommsManager.UserProfileCacheService.GetUserDetails(fromUserId);
if (userInfo != null)
{
GridInstantMessage msg = new GridInstantMessage(
toUserClient.Scene, fromUserId, userInfo.UserProfile.Name, toUserClient.AgentId,
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
(byte)InstantMessageDialog.FriendshipOffered, offerMessage, false, Vector3.Zero);
FriendshipOffered(msg);
}
else
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
}
}
#region FriendRequestHandling
@@ -413,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
FriendshipDeclined(client, im);
}
}
/// <summary>
/// Invoked when a user offers a friendship.
/// </summary>
@@ -448,14 +449,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
}
}
}
/// <summary>
/// Invoked when a user accepts a friendship offer.
/// </summary>
@@ -464,9 +465,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
{
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
}
/// <summary>
/// Invoked when a user declines a friendship offer.
/// </summary>
@@ -477,7 +478,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
UUID fromAgentID = new UUID(im.fromAgentID);
UUID toAgentID = new UUID(im.toAgentID);
// declining the friendship offer causes a type 40 IM being sent to the (possibly remote) initiator
// toAgentID is initiator, fromAgentID declined friendship
m_log.DebugFormat("[FRIEND]: 40 - from client {0}, agent {1} {2}, imsession {3} to {4}: {5} (dialog {6})",
@@ -487,14 +488,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// Send the decline to whoever is the destination.
GridInstantMessage msg = new GridInstantMessage(client.Scene, fromAgentID, client.Name, toAgentID,
im.dialog, im.message, im.offline != 0, im.Position);
// If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
);
}
private void OnGridInstantMessage(GridInstantMessage msg)
@@ -510,7 +512,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
// this should succeed as we *know* the root agent is here.
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -566,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
client.Name, client.AgentId, agentID, friendID);
// store the new friend persistently for both avatars
m_initialScene.StoreAddFriendship(friendID, agentID, (uint) FriendRights.CanSeeOnline);
m_initialScene.StoreAddFriendship(friendID, agentID, (uint)FriendRights.CanSeeOnline);
// The cache entries aren't valid anymore either, as we just added a friend to both sides.
lock (m_friendLists)
@@ -609,7 +612,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -633,7 +637,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {
delegate(bool success)
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
@@ -809,16 +814,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// I can't believe that we have Dictionaries, but no Sets, considering Java introduced them years ago...
List<UUID> friendIDsToSendTo = new List<UUID>();
List<UUID> candidateFriendIDsToReceive = new List<UUID>();
foreach (FriendListItem item in friendList)
{
if (((item.FriendListOwnerPerms | item.FriendPerms) & (uint)FriendRights.CanSeeOnline) != 0)
{
// friend is allowed to see my presence => add
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
friendIDsToSendTo.Add(item.Friend);
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
if ((item.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
candidateFriendIDsToReceive.Add(item.Friend);
}
}
@@ -857,7 +862,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (iAmOnline)
{
List<UUID> friendIDsToReceive = new List<UUID>();
for (int i = candidateFriendIDsToReceive.Count - 1; i >= 0; --i)
{
UUID uuid = candidateFriendIDsToReceive[i];
@@ -867,11 +872,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
friendIDsToReceive.Add(uuid);
}
}
m_log.DebugFormat(
"[FRIEND]: Sending {0} online friends to {1}", friendIDsToReceive.Count, client.Name);
if (friendIDsToReceive.Count > 0)
if (friendIDsToReceive.Count > 0)
client.SendAgentOnline(friendIDsToReceive.ToArray());
// clear them for a possible second iteration; we don't have to repeat this
@@ -914,7 +919,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (friendIDsToSendTo.Count > 0)
{
// sort them into regions
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong,List<UUID>>();
Dictionary<ulong, List<UUID>> friendsInRegion = new Dictionary<ulong, List<UUID>>();
foreach (UUID uuid in friendIDsToSendTo)
{
ulong handle = friendRegions[uuid].regionHandle; // this can't fail as we filtered above already
@@ -993,5 +998,5 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
#endregion
#endregion
}