* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.

This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
This commit is contained in:
Sean Dague
2009-03-25 20:15:46 +00:00
parent b52587ea6c
commit 6323516a83
5 changed files with 47 additions and 29 deletions

View File

@@ -2389,6 +2389,11 @@ namespace OpenSim.Region.Framework.Scenes
UpdateMovementAnimations();
m_startAnimationSet = true;
}
Quaternion rot = m_bodyRot;
m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot);
}
public void SetWearable(int wearableId, AvatarWearable wearable)