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add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
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@@ -685,9 +685,10 @@ namespace OpenSim.Framework
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ExtraData = 1 << 20,
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Sound = 1 << 21,
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Joint = 1 << 22,
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FullUpdate = 0x3fffffff,
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CancelKill = 0x7fffffff,
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Kill = 0x80000000
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FullUpdate = 0x0fffffff,
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SendInTransit = 1 << 30,
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CancelKill = 0x4fffffff, // 1 << 31
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Kill = 0x80000000 // 1 << 32
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}
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/* included in .net 4.0
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@@ -1187,7 +1188,8 @@ namespace OpenSim.Framework
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void SetAgentThrottleSilent(int throttle, int setting);
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int GetAgentThrottleSilent(int throttle);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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void SendEntityFullUpdateImmediate(ISceneEntity entity);
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void SendEntityTerseUpdateImmediate(ISceneEntity entity);
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/// <summary>
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/// Send a positional, velocity, etc. update to the viewer for a given entity.
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