add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug

This commit is contained in:
UbitUmarov
2017-04-14 21:55:37 +01:00
parent 22e9647748
commit 63383bf3c5
6 changed files with 119 additions and 19 deletions

View File

@@ -813,7 +813,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void SendAvatarDataImmediate(ISceneEntity avatar)
public void SendEntityFullUpdateImmediate(ISceneEntity avatar)
{
}
public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
{
}