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add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
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@@ -813,7 +813,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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public void SendEntityFullUpdateImmediate(ISceneEntity avatar)
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{
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}
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public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
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{
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}
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