Improve previous ILandObject method doc.

For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
This commit is contained in:
Justin Clark-Casey (justincc)
2011-04-06 18:57:50 +01:00
parent fa202a05e9
commit 63533412f8
5 changed files with 104 additions and 56 deletions

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@@ -92,8 +92,12 @@ namespace OpenSim.Framework
/// Create a square land bitmap.
/// </summary>
/// <remarks>
/// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the
/// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63).
/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
///
/// At the moment, the smallest parcel of land is 4m x 4m, so if the
/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
/// </remarks>
/// <param name="start_x"></param>
/// <param name="start_y"></param>