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Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
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@@ -92,8 +92,12 @@ namespace OpenSim.Framework
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/// Create a square land bitmap.
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/// </summary>
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/// <remarks>
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/// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the
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/// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63).
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/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
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/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
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/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
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///
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/// At the moment, the smallest parcel of land is 4m x 4m, so if the
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/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
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/// </remarks>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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