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Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
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@@ -489,32 +489,38 @@ namespace OpenSim.Tests.Common.Setup
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
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{
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return CreateSceneObject(parts, ownerId, 0x1);
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return CreateSceneObject(parts, ownerId, "", 0x1);
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}
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/// <summary>
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/// Create a scene object but do not add it to the scene.
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/// </summary>
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/// <param name="parts">The number of parts that should be in the scene object</param>
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/// <param name="parts">
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/// The number of parts that should be in the scene object
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/// </param>
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/// <param name="ownerId"></param>
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/// <param name="partNamePrefix">
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/// The prefix to be given to part names. This will be suffixed with "Part<part no>"
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/// (e.g. mynamePart0 for the root part)
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/// </param>
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/// <param name="uuidTail">
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/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
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/// will be given to the root part, and incremented for each part thereafter.
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/// </param>
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
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{
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string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
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SceneObjectGroup sog
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= new SceneObjectGroup(
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CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
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CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
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if (parts > 1)
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for (int i = 1; i < parts; i++)
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sog.AddPart(
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CreateSceneObjectPart(
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string.Format("obj{0}", i),
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string.Format("{0}Part{1}", partNamePrefix, i),
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new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
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ownerId));
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