- a couple of minor code cleanups in RestInventoryServices

- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
This commit is contained in:
Dr Scofield
2008-09-30 16:14:09 +00:00
parent 57a862bc01
commit 63b2e3575a
4 changed files with 93 additions and 80 deletions

View File

@@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnChatFromWorld += SimChat;
scene.EventManager.OnChatBroadcast += SimBroadcast;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatBroadcast += OnSimBroadcast;
}
// wrap this in a try block so that defaults will work if
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#endregion
#region ISimChat Members
public void SimBroadcast(Object sender, OSChatMessage c)
public void OnSimBroadcast(Object sender, OSChatMessage c)
{
// We only want to relay stuff on channel 0 and on the debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
@@ -116,34 +116,44 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (c.Message.Length > 1100)
c.Message = c.Message.Substring(0, 1000);
// chat works by redistributing every incoming chat
// message to each avatar in the scene
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
Vector3 pos = new Vector3(128, 128, 30);
((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence)
{
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
if (null == c.SenderObject)
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Agent,
(byte)ChatAudibleLevel.Fully);
else
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Object,
(byte)ChatAudibleLevel.Fully);
});
((Scene)c.Scene).ForEachScenePresence(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
if (null == c.SenderObject)
{
// chat from agent (avatar)
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Agent,
(byte)ChatAudibleLevel.Fully);
}
else
{
// chat from object
client.SendChatMessage(c.Message, (byte)c.Type,
pos, c.From, UUID.Zero,
(byte)ChatSourceType.Object,
(byte)ChatAudibleLevel.Fully);
}
});
}
public void SimChat(Object sender, OSChatMessage e)
public void OnSimChat(Object sender, OSChatMessage e)
{
// early return if not on public or debug channel
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
@@ -176,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
fromPos = avatar.AbsolutePosition;
regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromID = e.Sender.AgentId;
}
@@ -188,31 +198,32 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// message to each avatar in the scene
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(delegate(ScenePresence presence)
{
if (e.Channel == DEBUG_CHANNEL)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Agent);
}
});
s.ForEachScenePresence(
delegate(ScenePresence presence)
{
if (e.Channel == DEBUG_CHANNEL)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Agent);
}
});
}
}
#endregion
public void NewClient(IClientAPI client)
public void OnNewClient(IClientAPI client)
{
try
{
client.OnChatFromViewer += SimChat;
client.OnChatFromViewer += OnSimChat;
}
catch (Exception ex)
{
@@ -229,8 +240,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));