Fix issue with llGetTorque() where it would only ever return a zero vector.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-01 01:37:35 +01:00
parent 095b3e5756
commit 63bf710237
2 changed files with 1 additions and 10 deletions

View File

@@ -1536,15 +1536,6 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.setAngularImpulse(impulse);
}
public Vector3 GetTorque()
{
if (m_parentGroup != null)
{
m_parentGroup.GetTorque();
}
return Vector3.Zero;
}
/// <summary>
/// Apply physics to this part.
/// </summary>