Remove entities from updates queues on kill. Do it sync so enqueues after

the kill work
This commit is contained in:
UbitUmarov
2014-08-23 20:59:11 +01:00
parent 8fd836c299
commit 63d1916f51
2 changed files with 21 additions and 0 deletions

View File

@@ -1660,6 +1660,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// foreach (uint id in localIDs)
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
// remove pending entities
lock (m_entityProps.SyncRoot)
m_entityProps.Remove(localIDs);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Remove(localIDs);
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];