Moved applying an impulse to a newly rezzed object to minimise the delay getting the object moving.

This commit is contained in:
idb
2009-01-18 14:46:43 +00:00
parent ed0661e25a
commit 63d2885008
2 changed files with 6 additions and 2 deletions

View File

@@ -2472,7 +2472,12 @@ namespace OpenSim.Region.Environment.Scenes
}
group.UpdateGroupRotation(rot);
//group.ApplyPhysics(m_physicalPrim);
group.Velocity = vel;
if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
group.RootPart.ApplyImpulse(vel, false);
group.Velocity = vel;
rootPart.ScheduleFullUpdate();
}
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
rootPart.ScheduleFullUpdate();